![]() ![]() USI Tools GitHub - BobPalmer/UmbraSpaceIndustries: The entire USI Constellation in one place! UmbraSpaceIndustries GitHub - BobPalmer/UmbraSpaceIndustries: The entire USI Constellation in one place! WaypointManager GitHub - jrossignol/WaypointManager ![]() RealChute GitHub - ChrisViral/RealChute: Realistic parachutes for KSP ![]() Achievements GitHub - malkuth1974/Achievements: Achievements Plugin for KSP Orbital-Science GitHub - DMagic1/Orbital-Science: DMagic Orbital Science: KSP science parts and modules. RemoteTech GitHub - RemoteTechnologiesGroup/RemoteTech: Community developed continuation of Kerbal Space Program's RemoteTech mod. kOS GitHub - KSP-KOS/KOS: Fully programmable autopilot mod for KSP. Kerbal Joint Reinforcement GitHub - ferram4/Kerbal-Joint-Reinforcement: Physics stabilizer plugin for Kerbal Space Program Ferram Aerospace Research GitHub - ferram4/Ferram-Aerospace-Research: Aerodynamics model for Kerbal Space Program Community_NavBall_Docking_Alignment_Indicator-1.0.1 Major ones missing are contract configurator, contract packs, Strategia, and Infernal RoboticsĪs far as I can tell those are all working in 1.1.2 Name URL Not quite where I want to be, but almost. I’m really, really trying to restrain myself this time and only have these installed: It never fails that I either install way too many mods and break my save or take so long to get there that a major update is released and I want to re-start. I’m actually embarrassed to say that for as much time I have put into the game, I have never gone beyond the orbit of Duna. You can blow through a lot of funding trying to get 3 or 4 objectives to work in sequence but when it does, man is it a lot of fun. My last mission had me designing a launcher that would hover at around 50,000m for a decoupler test, turn horizontal for a Flea SRB staging test, and time it just well enough to hit the airspeed/altitude on the descent for a chute test. I’m putting the time into doing the test missions that I usually ignored in the past and have had a lot of fun doing it. I’m a little late to the party on this thread but have really embraced the contracts on my latest playthrough. ![]()
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